glühen
PROJECT: GLÜHEN
ROLE: UX/UI/MR/VISUALS
DURATION: 3 MONTHS
glühen
PROJECT: GLÜHEN
ROLE: UX/UI/MR/VISUALS
DURATION: 3 MONTHS
glühen
PROJECT: GLÜHEN
ROLE: UX/UI/MR/VISUALS
DURATION: 3 MONTHS

.01
objective
With a world heading toward mixed reality, how could we
simplify the interaction with smart lighting systems while using mixed
reality (MR) to create an intuitive and user-friendly experience?
Go watch Cyberpunk: Edgerunners for a better understanding of
imagining a futuristic world where physical screens are obsolete.
How can we approach and design that technology for human
interaction?
.01
objective
With a world heading toward Mixed reality, how could we
With a world heading toward mixed reality, how could we simplify the
With a world heading toward mixed reality, how
Simplify the interaction with smart lighting systems using mixed
interaction with smart lighting systems while using mixed reality (MR)
could we aimplify the interaction with smart
reality (MR) to create an intuitive and user-friendly experience?
to create an intuitive and user-friendly experience?
lighting systems while using mixed reality (MR)
to create an intuitive and user-friendly
experience?
Go watch Cyberpunk: Edgerunners for a better understanding of
Go watch Cyberpunk: Edgerunners for a better
imagining a futuristic world where physical screens are obsolete.
understanding of imagining a futuristic world
how we can approach and design that technology for human
How can we approach and design that technology for human
where physical screens are obsolete. How can
interaction?
we approach and design that technology for
human interaction?

.02
pain points
Here's what's annoying… hosting a party and staring at your phone to adjust the smart
Here's what's annoying… hosting a party and staring at your phone to
lighting. I want to dim the lights and set the mood, but I'm staring at the phone screen
adjust the smart lighting. I want to dim the lights and set the mood,
for about 15 minutes navigating which light matches with the one on the phone. Yeah,
but I'm staring at the phone screen for about 15 minutes navigating which
lights were listed, but there is so much text information, it can be overwhelming.
light matches with the one on the phone. Yeah, lights were listed, but there
is so much text information, it can be overwhelming.
My insights
• Apps pull attention away from the moment and requires too much focus on the interface
• Apps pull attention away from the moment and requires too much focus
on the interface
• Not always clear which light corresponds to which control in the app
To validate my personal insights, I interviewed friends, family, and random users with various
To validate my personal insights, I interviewed friends, family, and random
smart lighting setups. They echoed similar pain points, such as unclear control mapping and
users with various smart lighting setups. They echoed similar pain points,
overwhelming interfaces. Check it out on the affinity map.
such as unclear control mapping and overwhelming interfaces. Check it out on
the affinity map.
User Personas
After listening to their concerns, I developed user personas to better understand and
After listening to their concerns, I developed user personas to better
understand and empathize with the needs of different users. These personas
empathize with the needs of different users. These personas represent the unique
represent the unique challenges and expectations that guide the design process.
challenges and expectations that guide the design process.
.02
pain points
Heres whats annoying… Hosting a party and staring at your phone to
Here's what's annoying… hosting a party and staring at your phone to
Here's what's annoying… hosting a party and
adjusting the smart lighting. I want To dim the lights and set the mood,
adjust the smart lighting. I want to dim the lights and set the mood,
staring at your phone to adjust the smart
but im staring at the phone screen for about 15 minutes navigating which
lighting. I want to dim the lights and set the
light matches with the one on the phone. Yeah, lights were listed
light matches with the one on the phone. Yeah, lights were listed, but
mood, but im staring at the phone screen for
there is so much text information, it can be overwhelming.
about 15 minutes navigating which light matches
with the one on the phone. Yeah, lights were
listed, but there is so much text information
it can be overwhelming.
My insights
My insights
• apps pull attention away from the moment and requires too much focus
• apps pull attention away from the moment and requires too much focus on the interface
on the interface
• not always clear which light corresponds to which control in the app.
• not always clear which light corresponds to which control in the app
• not always clear which light corresponds to which control in the app
To validate my personal insights, I interviewed friends, family, and random
To validate my personal insights, I interviewed
users with various smart lighting setups. They echoed similar pain points,
friends, family, and random users with various
such as unclear control mapping and overwhelming interfaces. Check it out
such as unclear control mapping and overwhelming interfaces. Check it out on
smart lighting setups. They echoed similar pain
the affinity map.
the affinity map below.
points, such as unclear control mapping and
overwhelming interfaces. Check it out on the
affinity map below.
User Personas
After listening to their concerns. I developed user personas to better
After listening to their concerns, I developed user personas to better
After listening to their concerns, I developed
understand and empathize with the needs of different users. These personas
user personas to better understand and
represent the unique challenges and expectations that guide the design
empathize with the needs of different users.
process.
These personas represent the unique challenges
and expectations that guide the design process.

.03
problem / solution statement
problem statement
Smart lighting apps are often cluttered and confusing with text-heavy interfaces and unclear light mapping. Users struggle to
identify which light corresponds to which control, especially in larger setups where the lack of a visual layout makes
navigation difficult.
solution statement
Mixed reality offers a solution of mapping issues by visually representing lights in their physical locations. As we move toward
a future dominated by VR and AR technologies, the reliance on phones to control smart devices will diminish. This shift
presents an opportunity to design a seamless, intuitive lighting control system that allows users to interact with their
environment directly through gestures or visual interfaces, eliminating confusion and simplifying interactions.
Now to bring this solution to life, I visualized how an MR-based experience would guide users step by step from pairing devices,
To bring this solution to life, I visualized how an MR-based experience would guide users step by step from pairing
selecting lights, and controlling those lights all in an intuitive, immersive way. I'm basically putting together real world
devices, selecting lights, and controlling those lights, all in an intuitive, immersive way. I'm basically putting together real
mapping with gesture-based controls. This eliminates confusion and streamlines interaction. Click below to see a breakdown of
world mapping with gesture-based controls. This eliminates confusion and streamlines interaction. Click below to see the
the user journey, showing how MR enhances usability.
breakdown of the user journey, showing how MR enhances usability.

.04
interactive prototype
In this phase, I brought the concept to life using a prototype built with Bezi and the Oculus platform. This interactive experience addresses the core problem of
In this phase, I brought the concept to life using a prototype built with Bezi and the Oculus platform. This interactive
smart lighting apps: unclear mapping and frustrating interfaces. By visually representing the lights in their real-world positions, the prototype helps users
experience addresses the core problem of smart lighting apps: unclear mapping and frustrating interfaces. By visually
easily identify and interact with the correct light, eliminating guesswork and reducing cognitive load. Users are guided through the core functionality of the
representing the lights in their real-world positions, the prototype helps users easily identify and interact with the
system, including login, activating light control, selecting a light, and toggling it on or off using an intuitive hand-based interface.
correct light, eliminating guesswork and reducing cognitive load. Users are guided through the core functionality of the
system, including login, activating light control, selecting a light, and toggling it on or off using an intuitive
hand-based interface.
The prototype also emphasizes the benefits of body-based UI. Users access a control menu through gestures, seamlessly engaging with interactable lights mapped
The prototype also emphasizes the benefits of body-based UI. Users access a control menu through gestures, seamlessly
to their physical environment. This dynamic interface streamlines the lighting control experience, making it more immersive, efficient, and engaging. Through this
engaging with interactable lights mapped to their physical environment. This dynamic interface streamlines the lighting
process, I collected valuable feedback on how the system simplified actions and improved overall usability.
control experience, making it more immersive, efficient, and engaging. Through this process, I collected valuable
feedback on how the system simplified actions and improved overall usability.
TAP TO VIEW
affinity map / user personas
TAP TO VIEW
affinity map /
user personas



.03
problem /
solution statement
problem /
solution
statement
problem statement
Smart lighting apps are often cluttered and confusing, with text-heavy
Smart lighting apps are often cluttered and
interfaces and unclear light mapping. Users struggle to identify which
confusing, with text-heavy interfaces and
light corresponds to which control, especially in larger setups where
unclear light mapping. Users struggle to
the lack of a visual layout makes navigation difficult.
identify which light corresponds to which
control, especially in larger setups where the
lack of a visual layout makes navigation
difficult.
solution statement
Mixed reality offers a solution of mapping issues by visually representing
Mixed reality offers a solution of mapping
lights in their physical locations. As we move toward a future dominated
issues by visually representing lights in their
by VR and AR technologies, the reliance on phones to control smart devices
physical locations. As we move toward a future
will diminish. This shift presents an opportunity to design a seamless,
dominated by VR and AR technologies, the
intuitive lighting control system that allows users to interact with their
reliance on phones to control smart devices
environment directly through gestures or visual interfaces, eliminating
will diminish. This shift presents an
confusion and simplifying interactions.
opportunity to design a seamless, intuitive
lighting control system that allows users to
interact with their environment directly
through gestures or visual interfaces,
eliminating confusion and simplifying
interactions.
Now, To bring this solution to life, I visualized how an MR-based experience
To bring this solution to life, I visualized how an MR-based experience
To bring this solution to life, I
would guide users step by step from pairing devices, selecting lights, and
visualized how an MR-based experience would
control those lights, all in an intuitive, immersive way. I'm basically
controlling those lights, all in an intuitive, immersive way. I'm basically
guide users step by step from pairing devices,
putting together real world mapping with gesture-based controls, This
putting together real world mapping with gesture-based controls. This
selecting lights, and controlling those lights.
eliminates confusion and streamlines interaction. Tap below. It is a breakdown of
eliminates confusion and streamlines interaction. Tap below to see the breakdown of
in an intuitive, immersive way. I'm basically
the user journey, showing how MR enhances usability.
putting together real world mapping with
gesture-based controls. This eliminates
confusion and streamlines interaction. Tap
below to see the breakdown of the user journey,
showing how MR enhances usability.
TAP TO VIEW
visualization



.04
.04
interactive prototype
interactive prototype
In this phase, I brought the concept to life using a prototype built
In this phase, I brought the concept to life
with Bezi and the Oculus platform. This interactive experience
using a prototype built with Bezi and the
addresses the core problem of smart lighting apps: unclear mapping and
Oculus platform. This interactive experience
frustrating interfaces. By visually representing the lights in their
addresses the core problem of smart lighting
real-world positions, the prototype helps users easily identify and
apps: unclear mapping and frustrating
interact with the correct light, eliminating guesswork and reducing
interfaces. By visually representing the lights
cognitive load. Users are guided through the core functionality of the
in their real-world positions, the prototype
system, including login, activating light control, selecting a light,
helps users easily identify and interact with
and toggling it on or off using an intuitive hand-based interface.
the correct light, eliminating guesswork and
reducing cognitive load. Users are guided
through the core functionality of the system,
including login, activating light control,
selecting a light, and toggling it on or off
using an intuitive hand-based interface.
The prototype also emphasizes the benefits of body-based UI. Users
The prototype also emphasizes the benefits of
access a control menu through gestures, seamlessly engaging with
body-based UI. Users access a control menu
interactable lights mapped to their physical environment. This dynamic
through gestures, seamlessly engaging with
interface streamlines the lighting control experience, making it more
interactable lights mapped to their physical
immersive, efficient, and engaging.
environment. This dynamic interface streamlines
the lighting control experience, making it more
immersive, efficient, and engaging.




