glühen

PROJECT: GLÜHEN

ROLE: UX/UI/MR/VISUALS

DURATION: 3 MONTHS

glühen

PROJECT: GLÜHEN

ROLE: UX/UI/MR/VISUALS

DURATION: 3 MONTHS

glühen

PROJECT: GLÜHEN

ROLE: UX/UI/MR/VISUALS

DURATION: 3 MONTHS

.01

objective

With a world heading toward mixed reality, how could we

simplify the interaction with smart lighting systems while using mixed

reality (MR) to create an intuitive and user-friendly experience?

Go watch Cyberpunk: Edgerunners for a better understanding of

imagining a futuristic world where physical screens are obsolete.

How can we approach and design that technology for human

interaction?

.01

objective

With a world heading toward Mixed reality, how could we

With a world heading toward mixed reality, how could we simplify the

With a world heading toward mixed reality, how

Simplify the interaction with smart lighting systems using mixed

interaction with smart lighting systems while using mixed reality (MR)

could we aimplify the interaction with smart

reality (MR) to create an intuitive and user-friendly experience?

to create an intuitive and user-friendly experience?

lighting systems while using mixed reality (MR)

to create an intuitive and user-friendly

experience?

Go watch Cyberpunk: Edgerunners for a better understanding of

Go watch Cyberpunk: Edgerunners for a better

imagining a futuristic world where physical screens are obsolete.

understanding of imagining a futuristic world

how we can approach and design that technology for human

How can we approach and design that technology for human

where physical screens are obsolete. How can

interaction?

we approach and design that technology for

human interaction?

.02

pain points

Here's what's annoying… hosting a party and staring at your phone to adjust the smart

Here's what's annoying… hosting a party and staring at your phone to

lighting. I want to dim the lights and set the mood, but I'm staring at the phone screen

adjust the smart lighting. I want to dim the lights and set the mood,

for about 15 minutes navigating which light matches with the one on the phone. Yeah,

but I'm staring at the phone screen for about 15 minutes navigating which

lights were listed, but there is so much text information, it can be overwhelming.

light matches with the one on the phone. Yeah, lights were listed, but there

is so much text information, it can be overwhelming.

My insights

• Apps pull attention away from the moment and requires too much focus on the interface

• Apps pull attention away from the moment and requires too much focus

on the interface

• Not always clear which light corresponds to which control in the app

To validate my personal insights, I interviewed friends, family, and random users with various

To validate my personal insights, I interviewed friends, family, and random

smart lighting setups. They echoed similar pain points, such as unclear control mapping and

users with various smart lighting setups. They echoed similar pain points,

overwhelming interfaces. Check it out on the affinity map.

such as unclear control mapping and overwhelming interfaces. Check it out on

the affinity map.

User Personas

After listening to their concerns, I developed user personas to better understand and

After listening to their concerns, I developed user personas to better

understand and empathize with the needs of different users. These personas

empathize with the needs of different users. These personas represent the unique

represent the unique challenges and expectations that guide the design process.

challenges and expectations that guide the design process.

.02

pain points

Heres whats annoying… Hosting a party and staring at your phone to

Here's what's annoying… hosting a party and staring at your phone to

Here's what's annoying… hosting a party and

adjusting the smart lighting. I want To dim the lights and set the mood,

adjust the smart lighting. I want to dim the lights and set the mood,

staring at your phone to adjust the smart

but im staring at the phone screen for about 15 minutes navigating which

lighting. I want to dim the lights and set the

light matches with the one on the phone. Yeah, lights were listed

light matches with the one on the phone. Yeah, lights were listed, but

mood, but im staring at the phone screen for

there is so much text information, it can be overwhelming.

about 15 minutes navigating which light matches

with the one on the phone. Yeah, lights were

listed, but there is so much text information

it can be overwhelming.

My insights

My insights

• apps pull attention away from the moment and requires too much focus

• apps pull attention away from the moment and requires too much focus on the interface

on the interface

• not always clear which light corresponds to which control in the app.

• not always clear which light corresponds to which control in the app

• not always clear which light corresponds to which control in the app

To validate my personal insights, I interviewed friends, family, and random

To validate my personal insights, I interviewed

users with various smart lighting setups. They echoed similar pain points,

friends, family, and random users with various

such as unclear control mapping and overwhelming interfaces. Check it out

such as unclear control mapping and overwhelming interfaces. Check it out on

smart lighting setups. They echoed similar pain

the affinity map.

the affinity map below.

points, such as unclear control mapping and

overwhelming interfaces. Check it out on the

affinity map below.

User Personas

After listening to their concerns. I developed user personas to better

After listening to their concerns, I developed user personas to better

After listening to their concerns, I developed

understand and empathize with the needs of different users. These personas

user personas to better understand and

represent the unique challenges and expectations that guide the design

empathize with the needs of different users.

process.

These personas represent the unique challenges

and expectations that guide the design process.

.03

problem / solution statement

problem statement

Smart lighting apps are often cluttered and confusing with text-heavy interfaces and unclear light mapping. Users struggle to

identify which light corresponds to which control, especially in larger setups where the lack of a visual layout makes

navigation difficult.

solution statement

Mixed reality offers a solution of mapping issues by visually representing lights in their physical locations. As we move toward

a future dominated by VR and AR technologies, the reliance on phones to control smart devices will diminish. This shift

presents an opportunity to design a seamless, intuitive lighting control system that allows users to interact with their

environment directly through gestures or visual interfaces, eliminating confusion and simplifying interactions.

Now to bring this solution to life, I visualized how an MR-based experience would guide users step by step from pairing devices,

To bring this solution to life, I visualized how an MR-based experience would guide users step by step from pairing

selecting lights, and controlling those lights all in an intuitive, immersive way. I'm basically putting together real world

devices, selecting lights, and controlling those lights, all in an intuitive, immersive way. I'm basically putting together real

mapping with gesture-based controls. This eliminates confusion and streamlines interaction. Click below to see a breakdown of

world mapping with gesture-based controls. This eliminates confusion and streamlines interaction. Click below to see the

the user journey, showing how MR enhances usability.

breakdown of the user journey, showing how MR enhances usability.

.04

interactive prototype

In this phase, I brought the concept to life using a prototype built with Bezi and the Oculus platform. This interactive experience addresses the core problem of

In this phase, I brought the concept to life using a prototype built with Bezi and the Oculus platform. This interactive

smart lighting apps: unclear mapping and frustrating interfaces. By visually representing the lights in their real-world positions, the prototype helps users

experience addresses the core problem of smart lighting apps: unclear mapping and frustrating interfaces. By visually

easily identify and interact with the correct light, eliminating guesswork and reducing cognitive load. Users are guided through the core functionality of the

representing the lights in their real-world positions, the prototype helps users easily identify and interact with the

system, including login, activating light control, selecting a light, and toggling it on or off using an intuitive hand-based interface.

correct light, eliminating guesswork and reducing cognitive load. Users are guided through the core functionality of the

system, including login, activating light control, selecting a light, and toggling it on or off using an intuitive

hand-based interface.

The prototype also emphasizes the benefits of body-based UI. Users access a control menu through gestures, seamlessly engaging with interactable lights mapped

The prototype also emphasizes the benefits of body-based UI. Users access a control menu through gestures, seamlessly

to their physical environment. This dynamic interface streamlines the lighting control experience, making it more immersive, efficient, and engaging. Through this

engaging with interactable lights mapped to their physical environment. This dynamic interface streamlines the lighting

process, I collected valuable feedback on how the system simplified actions and improved overall usability.

control experience, making it more immersive, efficient, and engaging. Through this process, I collected valuable

feedback on how the system simplified actions and improved overall usability.

TAP TO VIEW

affinity map / user personas

TAP TO VIEW

affinity map /

user personas

.03

problem /

solution statement

problem /

solution

statement

problem statement

Smart lighting apps are often cluttered and confusing, with text-heavy

Smart lighting apps are often cluttered and

interfaces and unclear light mapping. Users struggle to identify which

confusing, with text-heavy interfaces and

light corresponds to which control, especially in larger setups where

unclear light mapping. Users struggle to

the lack of a visual layout makes navigation difficult.

identify which light corresponds to which

control, especially in larger setups where the

lack of a visual layout makes navigation

difficult.

solution statement

Mixed reality offers a solution of mapping issues by visually representing

Mixed reality offers a solution of mapping

lights in their physical locations. As we move toward a future dominated

issues by visually representing lights in their

by VR and AR technologies, the reliance on phones to control smart devices

physical locations. As we move toward a future

will diminish. This shift presents an opportunity to design a seamless,

dominated by VR and AR technologies, the

intuitive lighting control system that allows users to interact with their

reliance on phones to control smart devices

environment directly through gestures or visual interfaces, eliminating

will diminish. This shift presents an

confusion and simplifying interactions.

opportunity to design a seamless, intuitive

lighting control system that allows users to

interact with their environment directly

through gestures or visual interfaces,

eliminating confusion and simplifying

interactions.

Now, To bring this solution to life, I visualized how an MR-based experience

To bring this solution to life, I visualized how an MR-based experience

To bring this solution to life, I

would guide users step by step from pairing devices, selecting lights, and

visualized how an MR-based experience would

control those lights, all in an intuitive, immersive way. I'm basically

controlling those lights, all in an intuitive, immersive way. I'm basically

guide users step by step from pairing devices,

putting together real world mapping with gesture-based controls, This

putting together real world mapping with gesture-based controls. This

selecting lights, and controlling those lights.

eliminates confusion and streamlines interaction. Tap below. It is a breakdown of

eliminates confusion and streamlines interaction. Tap below to see the breakdown of

in an intuitive, immersive way. I'm basically

the user journey, showing how MR enhances usability.

putting together real world mapping with

gesture-based controls. This eliminates

confusion and streamlines interaction. Tap

below to see the breakdown of the user journey,

showing how MR enhances usability.

TAP TO VIEW

visualization

.04

.04

interactive prototype

interactive prototype

In this phase, I brought the concept to life using a prototype built

In this phase, I brought the concept to life

with Bezi and the Oculus platform. This interactive experience

using a prototype built with Bezi and the

addresses the core problem of smart lighting apps: unclear mapping and

Oculus platform. This interactive experience

frustrating interfaces. By visually representing the lights in their

addresses the core problem of smart lighting

real-world positions, the prototype helps users easily identify and

apps: unclear mapping and frustrating

interact with the correct light, eliminating guesswork and reducing

interfaces. By visually representing the lights

cognitive load. Users are guided through the core functionality of the

in their real-world positions, the prototype

system, including login, activating light control, selecting a light,

helps users easily identify and interact with

and toggling it on or off using an intuitive hand-based interface.

the correct light, eliminating guesswork and

reducing cognitive load. Users are guided

through the core functionality of the system,

including login, activating light control,

selecting a light, and toggling it on or off

using an intuitive hand-based interface.

The prototype also emphasizes the benefits of body-based UI. Users

The prototype also emphasizes the benefits of

access a control menu through gestures, seamlessly engaging with

body-based UI. Users access a control menu

interactable lights mapped to their physical environment. This dynamic

through gestures, seamlessly engaging with

interface streamlines the lighting control experience, making it more

interactable lights mapped to their physical

immersive, efficient, and engaging.

environment. This dynamic interface streamlines

the lighting control experience, making it more

immersive, efficient, and engaging.